
Build 0.9.2 — Neon District sightline pass
A map-wide pass focused on cleaner defender reads, one new attacker shortcut and reduced visual clutter around the core.
Read update →Development notes, competitive tests, world updates and community announcements.

A map-wide pass focused on cleaner defender reads, one new attacker shortcut and reduced visual clutter around the core.
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The combat medic kit was rebuilt around rescue movement and visible commitment instead of passive healing.
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The transport hub arrives with payload routes, hangar resets and long sightlines broken by timed cargo shutters.
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Ranked test rules, visible thresholds and how squad MMR handles mixed-skill parties.
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How the art and gameplay teams separate information-critical effects from the background city glow.
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Invited players can capture matches, publish impressions and test our spectator overlay.
Read update →Replace this panel with your final MP4, YouTube embed, or gameplay capture when available. The interface is already wired to open as a cinematic overlay.