Fast, readable 5v5
Gunplay first. Abilities create decisions, not visual clutter.
PLAY. CONNECT. BELONG.
A next-generation 5v5 tactical hero shooter where movement, team timing and readable counterplay matter more than noise.
Gunplay first. Abilities create decisions, not visual clutter.
Six launch archetypes with clear tactical jobs and flexible mastery.
Vertical routes, contested shortcuts and deliberate flank timings.
Squad identity, events, creator tools and seasonal tournaments.
Every Agent is designed around a readable battlefield job, a mastery curve and obvious counterplay.
View all agents →





The Zentry League spans orbital ports, entertainment districts and repurposed transit megastructures.
Split-level nightlife blocks wrapped around a contested energy core.
High-speed lanes, hangars and exposed transit decks beneath the city shield.
An abandoned transfer station transformed into a layered combat arena.

Why the latest Neon District update changes mid control without slowing aggressive teams.

Inside Mira Sol's rescue loop, drone logic and the rule that every heal must create a decision.

Our largest playtest yet adds new payload checkpoints and more predictable defender resets.
Join the test list for build invitations, map labs and competitive weekend announcements.
Replace this panel with your final MP4, YouTube embed, or gameplay capture when available. The interface is already wired to open as a cinematic overlay.